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Dread, the Spinoff

Somewhere in between my panicked ramblings over the last few weeks, I managed to get in a few words about a role playing game I was planning with my friend, Toria.  The game was based on Dread, about which I have some... less than positive words.  But I don't want to get critical.  The guy who put Dread together worked hard on it and had some great ideas that led to a few excellent gaming sessions.

The thing is, since my initial read of the Dread rulebook, I've been fiddling with it a bit and slowly changing the rules.  The last game Toria and I planned had so little to do with the original Dread rules that it isn't even fair to call it "Dread" anymore.

And since then, we've been formalizing the rules of our new game even more.  So, uh, I decided to write a new rulebook to capture it.

We don't have a name for it yet.  I threw out "Gravity" as a placeholder, and that's how I'm referring to it in my notes.  I expect - hope - that we'll have something better for the finale.

This is not the first time I've written rules for a new game.  It's a fun kind of project to play around with, and I usually tool around with something about twice a year.  Usually I obsess about it for a couple of weeks and then give up so I can get back to work on my novel(s).

This time around is a bit different, though.  Usually I bury my games and keep them well-hidden for various practical reasons.  But this time?  I think we might try to put this one out to the world when all is said and done.

I haven't talked to Toria about it too much yet (so, uh, surprise if you're reading this, Toria), so I can't say yet whether we would try to self-publish the rules as a salable product, or if it would just be a common creative license for anybody to run with.  The important thing is that it's actually feasible to publish.  There are minimal elements needed outside of the rulebook itself, and of those, most can be printed within the book itself.  There's only one thing that you'd have to buy in addition to the book.  So, there's no reason why it has to stay locked away on my computer.

The upshot is that I've put my abduction-themed horror book - the premise of which I recycled years ago to host my first game of Dread - on hold so that I can start working on the rulebook, part of which contains instructions on how to host the abduction-themed horror game that my book on hold is a reboot of.

Oof. This is where my efforts go when I don't have somebody to keep me in check.